Texture update
I have been working (quite slowly) on diffuse texture. A proper shader, including speculars and normal maps will help and I hope I can get them from the diffuse map very soon.
There is an annoying black seam caused for the mipmappin in Maya viewport...Im not sure if later on it will be visible as well in real time engine.
There is an annoying black seam caused for the mipmappin in Maya viewport...Im not sure if later on it will be visible as well in real time engine.

