Main Character Update (Legs)
After some tests I finally thought I should get something quite low poly, especially considering the camera view won't show any close up.
So, sadly I could not use Jorge's character because is way too complicated and very high poly.
I re-modeled the character keeping some elements of the original Jorge's model, but heavily poly reduced.
I tweaked the proportions too so now he looks like a bit more like the original 2D sprite.
This way I can be totally self sufficient; I can model, uv and create textures...just like I used to be back in the artist day!! Also skinning and Maya frame rate performance will be much faster once the character will be rigged, ease it up all the process drastically.
Character poly count is up to 4623 faces, (8499 tris).
I have been getting these uvs for very first time in Maya this weekend and for my surprise it didn't take me much time!! It is quite simple process anyway.
I always struggled creating textures.... definitely one of my weaknesses!! 8-)
However, I am quite please with how trousers and boots look like so far.
The character will be significantly smaller once is place on camera.
I'll post some screenshots of the whole character quite soon....