Character texture upgraded.
I have spent today researching the way of extracting normal, ambient occlusion and speculars maps from gray scale diffuse bitmap. Tried nDo, Xnormal and finally managed to get something decent using Crazybump.
I'm quite happy how he looks like so far, although Maya 2.0 viewport doesn't show the real time shader as good as it could be. I'd try to improve face and arms texture and I'll be ready for rigging him up and finally see him moving!!
I'm quite happy how he looks like so far, although Maya 2.0 viewport doesn't show the real time shader as good as it could be. I'd try to improve face and arms texture and I'll be ready for rigging him up and finally see him moving!!