Wednesday, 30 January 2013

Main Character Update (Upper body)



Some more screen captures of the work in progress character texture. I have been dealing with arms and vest during two days. Also trousers are bit polished now. It is just the diffuse texture in Maya 2.0 viewport. Once the texture is done i will get specs, normals and ambient occlusion maps from the main bitmap. Hope it will add some fine detail to it.


I realized the damn face is looking terrible...I might need to tweak the geometry to make it look better!!...but I'd put some extra effort on the texture first. It was definitely easier to achieve when it was a bunch of 5 square pixels!!